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Villian

To DexCon!

Posted on 2009.07.10 at 15:56
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Originally published at jaredaxelrod.com. You can comment here or there.

JR and I will spending the weekend at DexCon 12. JR is running her game Shelter In Place, at the coveted Saturday Midnight slot.  For those of you who have forgotten how awesome Shelter In Place is, here’s a refresher:

The Voice of Free Planet X, Episode 158: Gimmie Shelter from Jared Axelrod on Vimeo.

J.R.’s streamlined the game even more than before, making it a truly slick, cinematic experience.  I can’t wait to see it action! Plus there should be a chance to squeeze in some games of Contract Work by Russell Collins (yes, that Russell Collins) and Robert Bohl’s Misspent Youth.

Yeah, should be awesome.


Villian

The Superhero Films of Raja Loreddex

Posted on 2009.07.08 at 09:34
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Originally published at jaredaxelrod.com. You can comment here or there.

Few filmmakers have affected me like Raja Loreddex. With the new Criterion collection of his self-described “superhero films” having just come out, it’s an excellent time to re-examine the filmmaker’s body of work. Never a critical success, Loreddex created unique genre films, studies of secret identities, of powerful individuals, and of battles between good and evil. While clearly a fan of comicbooks, Loreddex never made a “proper” comicbook movie, though he was offered the opportunity to direct the failed SUPERMAN LIVES in 1996. Loreddex declined in order to work on GONE, his greatest, and last, film.

I’ve always been interested in Lorreddex, ever since my first viewing of a midnight showing of MAN ALIVE.  His films, I believe, show how superheroes can make the jump from comics to cinema. With so many superhero films bogged down with the details, there’s alot to learn from Raja Lorredex’s heroes, and who they are.

SPOILERS below, natch.

Fire Foxes

Loreddex’s first film was a commercial success, mainly due to it’s leading lady, a then-unknown Getrude Waith spending most of her screen time in either a bikini or a series of similarly miniscule tank tops. FIRE FOXES was marketed as a sexploitation biker movie, in which Waith and her similarly attired co-stars, Angel Herrida and Margaret Yun, seek to take down the evil Emporatrix, played with much relish and black leather by Cynthia Dunhill. But while there’s plenty of cleavage on display, Loreddex has crafted a much more complex film than it at first appears. The film is noteworthy in that there is no male cast members; even the boy that Waith begrudging befriends halfway through the picture is revealed to be a young Alice Keircox, in her first film role. Lorredex apparently took Caspar Weinman’s script–which originally had one female role–and swapped all the genders.

FIRE FOXES also begins what would become a Loreddex trademark: protagonists with no real names. Waith’s character refers to herself as Dinah, Suzie, Blake, Hannah and Rose, through out the film. None are said to be her actual name. When Keircox-who’s character is simply called “Boy,” even after the reveal–asks Waith her name, she receives no answer. Waith’s flexible indentity carries over in her performance: off her bike, Waith is bubbly, friendly, a charmer. But once on the motorcycle, or engaged in one of the film’s expertly staged fist-fights, Waith’s face grows cold.

FIRE FOXES is not a perfect film–the motorcycle stunts had to be done at a distance, as Waith could barely ride one, and a female stunt rider could not be found, and they suffer for it. Though ostensibly a ensemble film, Herrida and Yun have little to do but look good in tank tops, and have no real characters to speak of. Keircox and Dunhill’s characters are little more than mirrors to Waith, showing her who she was and who she may become. But as a study into one woman’s sense of who she is, it’s one of cinema’s most fascinating.

The Young Physician

The success of FIRE FOXES gave Loreddex a degree of studio autonomy, which may be why so many critics refer to THE YOUNG PHYSICIAN as oblique. Loreddex was a huge fan of both Doctor Who and Doctor Strange, so it is no surprise that in a film about magic, our main wizard is a doctor.

Stage magician Micky Cue plays another one of Loreddex’s nameless protagonists, referred to by the other characters only by “Doctor.” “Why is movie magic never as convincing as  stage magic?” Loreddex said in an interview about the film. “The most expensive special effect in the world is never as convincing a skilled pair of hands with a deck of cards.” It should come as no surprise then, that Loreddex gives Cue extensive creative credit with the film. The Doctor character was based on Cue’s stage persona–as it says in the opening titles–and it gives Cue a natural comfortability in the film. Despite the bizarre nature of the film, Cue grounds it with a effortlessly charismatic performance.

The film itself is one that requires repeated viewings. The chronology of the film is purposefully fractured and jagged, as the final scene brilliantly reveals, but it makes for a rough going the first time through. The magic that Cue creates are either taken directly from his stage act, or done through careful out-of-frame adjustments to the scene. In the film’s most lauded scene, Cue succeeds in transforming a house by walking through it, turning a farm house into a mansion, then a castle, then a mountain, and then make it disappear. The whole thing is one long steadicam take. The shot required an immense custom-built set that took months to build, and the shot itself took three days and a crew of 47 to get right.

This seems like a lot of work–there had to have been a simpler way, certainly with multiple cuts–but it fits the theme of the film. Loreddex and Cue’s wizard is constantly at war with unseen forces, be they the expectations of the people around him, or grand cosmic evil. To have every magical moment be the result of not an illusion, but of an outside hand, creates an uneasy feeling that permeates the film. After that long transformative shot, Cue stands in the middle of nowhere and breathes a sigh of relief, as do we.

Cue’s wizard has frequently been referred to as an enigma, but if you watch his scenes in reverse order–there was a series of YouTube videos that did just that, but they appear to have been taken down–it’s quite clear that Cue does have an impressive character arc. Cue goes from callow youth to the hero everyone expects him to be, and while his sacrifices appear meaningless, it’s just another bit of slight of hand.

Man Alive

Loreddex referred to MAN ALIVE as “my straight action picture.” The humor in this is clear, since despite it’s traditional action movie elements–a damsel in distress, a mustache-twisting villain who actually twists his mustache, a protagonist with a real name–MAN ALIVE is anything but a straight action movie. Even after you take away the fact that hero is gay.

Loreddex starts the film by showing us that, yes, his main character has a real name. Action star Ronald Stark plays Jim Stance, something that is driven home by a credit sequence consisting of series of ID papers, from a birth certificate to report cards to a series of driver licenses from series of states. The sequence ends with a death certificate, zooms in on the date, before starting our story 3 days before.

All of this, we learn, is meaningless. As the film goes on, “Jim Stance” proves just nameless as any other Loreddex hero, discarding identities has he needs. Stark’s “Stance” isn’t Stance at all–he has stolen Jim Stance’s identity in order to gain entry into a underground “to the death” fight tournament. As Stark fights one colorfully costumed opponent after another, it becomes clear that his chameleon-like nature extends to more than just forging papers. Stark mimics the fighting styles of his opponents, effectively beating them at their own game.

Stark’s character here is similar to Waith’s in FIRE FOXES (Waith even has a small scene, as Stark’s equally combative sister). But where the other charactes in FIRE FOXES act as mirrors of Waith, here it is Stark who is the mirror, becoming who the other characters want him to be in order to get the job done. In addition to being a commentary on the blankness of cinema action heroes, and of the personality-subliminnating nature of war, MAN ALIVE does work on a “straight action film” level.

Provided you miss the final scene, where hero and villain kiss for what has to be the longest guy-on-guy make-out session in cinema history.

The Astonishers

Much as MAN ALIVE attempted the normal in order to subvert it, THE ASTONISHERS brings another genre–the murder mystery–into Loreddex-ville.  The titular Astonishers, a pair of psychic detectives, are again, not given names. I recently purchased a copy of the script to find that the characters are referred to only by the colors of their shirts. “Red” and “Blue” seek to find out who murdered “Yellow,” and so on.

What’s fascinating about THE ASTONISHERS is how quickly the crime gets solved. Red and Blue, played by blind actor Adrian Tomalous and a grown-up Alice Keircox, solve the crime in the second scene, and Loreddex let’s the fall-out of the discovery of the murderer breathe in ways that most mystery movies avoid. Being psychics, our heroes have “skipped to the end,” as Keircox puts it, and in researching the hows and whys of the crime, they become less convinced by the man who the know committed the murder.

THE ASTONISHERS is the most lighthearted of any Loreddex film, and involves many actors from his previous films in small cameo roles–Waith and Stark are particularly hilarious as a pair of incompetent cops. Tomalous and Keircox give great performances, evoking William Powel and Myrna Loy from THE THIN MAN. But it’s not all froth; Loreddex themes of the nature of identity and responsibilites of the individual run through the whole film. This is most notably seen through the use of a photograph that the audience never sees, but affects the character each in a profoundly emotional way. The heartbreaking scene when Tomalous holds the picture and cannot see what’s effecting everyone is start contrast to the humor that surrounds it. But I can’t imagine the movie without it.

Loreddex had said that sequel to the THE ASTONISHERS was going to be his next film, after GONE.

Gone

…and then there’s GONE. Man, when I first saw this film, it damn near blew my head off.

Avery Gooding plays a man who is named Callahan Gone in the end credits, but in true Loreddex fashion, no one calls him that.  The only reference we get to it is Gooding’s tendancy to say “I’m gone” right before leaving. Which is as good a title as any, really.  For a constant traveler through space, being Gone is as good as anything else.

On first veiwing, GONE seems like a series of veinettes. Gooding shows up in some sort of sci-fi setting–a bar, a city, a farm, a school, a ship–and after encountering the trouble no one dares rise up against, puts it down. It’s almost a catch-all, as if Lorredex had set ideas for half a dozen sci-fi films, and instead of choosing one, made them all. But through these scenes, and the dialogue free, high-contrast black and white flashbacks that occur between them, we get a clear picture of Gooding’s hero. Despite the most impressive set design of any Lorredex film, it’s ultimately a very private film about the man in the middle of them.

Gooding gives a nuanced performance as a man who stands up to injustice in the future becuase he could not in the past. The flashbacks lack the stylized costume and sets of the color scenes; despite the lack of aging in Gooding, it’s quite clear that they represent the present. Gooding is, in a sense, an immortal hero, a wandering cowboy. Presumable he has a spacehip, but we never see it.  He just walks in.

The final twenty minutes of the film reaches the trascendental, as the director who refused visual effects for THE YOUNG PHYSICIAN appears to making up for lost time. Gooding ends up challenging a member of the “angel race,” played by jazz luminary Kepri Atum, and the final battle puts most science fiction films to shame. The resolution of which is one of the most indelible moments in cinema, where Gooding litterally walks out of the universe into another, more colorful one. It evokes the classic western motif of riding off into the sunset, but recreates it as only Loreddex could.

Raja Lorredex did not create superheroes in the tradition sense. None of them wore spandex costumes, though they all had distinctive styles of dress. Though their identities were often obfuscated, none wore masks. Some had fantastic abilities, but none were visually dynamic. While Lorredex clearly loved traditional superheroes in comics, he had no interest in translating them litterally to film.

In his last interview, Lorredex once again defended his choice of calling his films superhero films. “If you’re a superhero, you can do anything. If you’re telling a superhero story, you can do anything. It’s the only genre that swallows all the others. I’m suprised more people don’t do them, quite frankly.”


Villian

l'll Be With The Bats

Posted on 2009.07.03 at 12:50
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Originally published at jaredaxelrod.com. You can comment here or there.

Sometimes the perfect project just falls into your lap.

For instance, my good friend Rae Winters--of the Arcadia Winters, naturally—came to me and said “Jared, I’m planning a Batman shoot for the “The Golden Age of Comics and Animation” show, at Brave New Worlds Comics. I’ve heard you have Bat-gear.”

Which I do. Scads of the stuff.

But this was such an excellent opportunity, I wanted to do make some new stuff. A big-eared Bob Kane style cowl paired with a more pulpy buttoned shirt. Luckily, time was with me, and was able to finish not only the Batsuit, but a sultry femme-fatale style Poison Ivy as well:

Excellent modeling done by Russell Collins and Jennifer Rodgers. More pictures over at Ms. Winter’s Flickr.

The costumes and the shoot turned out fantastic If you want to see a handful of these photos in person, not to mention work by other members of the Autumn Society, Brave New Worlds Comics is the place to be.

That’s where I’ll be.


Villian

Steps

Posted on 2009.06.22 at 06:41
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Originally published at jaredaxelrod.com. You can comment here or there.

It was a weekend of walking.

Not so much that I did a lot of walking as it was that I was walking, period. Lurching, Frankenstein’s monster style, around the house. Staggering stylishly down the streets, chrome-capped cane in hand. Not the jaunty gallivanting steps of which I am known for, no. But steps, you know? Steps.

My left leg, glad to be walking again, has been trying to take large, impressive strides, while my right leg still doesn’t seem to understand the whole “walking” thing, preferring to be dragged behind like a deadweight. It’s difficult to get these guys syncronised, but I’m making progress. One step in front of the other, on step at a time.

I’m just happy to be off the crutches, really.

This past weekend was Wizard World Philadelphia, and as such was the first one I have not attended since 2005. My mobility, while exciting and impressive, is not quite up to a day of conventioning. And to be honest, neither is my wallet. I spent Saturday in proper convention style, however, working on costumes. While a broken sewing machine looks to be keeping me from finishing that 15ft cape I’ve been working on, all the other costume elements seem to be falling into place.

Sunday was spent with JR’s wonderful family, taking in a production of Berlioz’s Requiem put on the by the Philadelphia Orchestra. JR’s father sings with the Orchestra, and always a treat to hear him perform. I admit, I was a little distracted during the performance—blame the ankle—but snapped back to attention the moment the soloist began—FROM BEHIND US. Berlioz was big on using the entire performance space to it’s utmost, and having a voice above and behind belt out “Holy, holy,” well, it puts one in the mind of angels. Which, I imagine, was the point.

Altering ones expectations of how art should be presented was a theme of Sunday. That morning was spent frantically searching through a recently arrived copy of J.C. Hutchins’s opus Personal Effects: Dark Art, and calling all the phone numbers. More than the credit cards and papers and photos that come with the book, the phone numbers drive home the immersive quality the book was going for to me. Perhaps it’s just the voyeur in me. Who can resist going through and listening to other people’s phone messages? The book’s worth it’s weight in gold for that alone.

Sunday’s experiences have got me thinking about my own art, the in-progress novel, and how to enhance it’s presentation. ‘Course, I’ve got to finish thing first. One step in front of the other, one step at a time.


Villian

You Can’t Keep A Good Man On Crutches

Posted on 2009.06.19 at 18:40
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Originally published at jaredaxelrod.com. You can comment here or there.

You Can’t Keep A Good Man On Crutches, sent from the phone

Two months after my ankle was sliced into and the bones litterally bolted back together, I can now do the spectacular feat pictured. Yes, that’s right. Walking!


Villian

Her Side and Personal Effects (plus Juggling)

Posted on 2009.06.09 at 13:53
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Originally published at jaredaxelrod.com. You can comment here or there.

I’ve been slack with the whole Balticon-recap business.  Blame the injury.  Here, to obfuscate things further, is a picture from Miss Vivid Muse herself that pretty much expresses the whole weekend in a nutshell:

Gotta keep those balls in the air at Balticon.  And look nice while doing it.

But the real reason I’m writing has nothing to do with Balticon, or juggling, or me. The lovely and talented J.R. Blackwell has teamed up with the lovely and talented Mur Lafterty to bring us Her Side, a multimedia fiction project. I’m a sucker for words and pictures coming together, and the two artists involved have used that potential at its utmost. Both the written work and photos involved tell a story on their own, but brought together they create something powerful. It’s free to veiw, so everyone should.

Such a project ought to be enough for anyone, but in addition to all of this awesomeness, Mur and JR are helping out the lovely and talented J.C. Hutchins. I know you’ve already bought/preordered your copy of J.C.’s book Personal Effects: Dark Art–why wouldn’t you?–so you’ll be interested to know that if you send an electronic copy of your receipt, you’ll  be entered into a weekly random drawing. For what, you ask?  Only a one of a kind 8×12 print of one of the photos, and a signed copy of the portion of the story that goes with the photo, from J.R and Mur.

Free fiction, free artwork and, if you’re lucky, free tangible peices of the project itself. You couldn’t find a better deal if you tried!


Villian

And Lo, I Found My Self Upon The Amazon…

Posted on 2009.05.27 at 10:46
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Originally published at jaredaxelrod.com. You can comment here or there.

Still recovering from the gauntlet of joy that is Balticon, I opened my email with bleary eyes to discover this message from Lulu.com:

“Congratulations, your book has been selected for listing on Amazon.com’s Marketplace! As a result, your book will now be easily found on the world’s largest online bookseller. ”

That would be this book, here:

Astounded, I searched for my name on Amazon.  Sure enough, there it is. So, if you find yourself hankering for 50 pieces of weirdness (plus illustrations!) by yours truly, here you go. It’s ready for you at Amazon.

Also, If anyone knows how I can put a cover and some interior pages up there, I’d sure appreciate it. I’ve got all sorts of content for that page.

And thanks, Lulu.


Originally published at jaredaxelrod.com. You can comment here or there.

Merely Players: Game 1

I don’t roleplay that much.

It’s not that I look down on it, or think it’s a waste of time. I’ve been an avid roleplayer in the past, and bought many and sundry books, dice and miniatures. I love pouring over descriptions of character types, race option and special abilities. I love building characters, creating backstories and weaving those histories in with the other players. But once we get started, tend to get frustrated.

I wish I could lay the blame on the storytellers, and say I was just playing a bad game, but this has happened over and over. I’ve played with rule-lawyers and easy narrators, dice worshipers and laid-back judges and everyone else in between. I’ve even run games myself, with the same result (I should point out that while the players in the game I ran were never frustrated, I was—well, Brendan might have been, what with his character being constantly turned into a monkey). I can only conclude that since I am the common factor in these situations, it must be my problem. It is not you, game masters; it is me.

Most likely, it’s the call of the writing I should be working on, instead of enjoying myself making things up with friends. I recently decided to quit roleplaying altogether, and use that weekly game time to make things up solo. And I was okay with that. Until of course, I got the best idea for a roleplaying session ever.

It was a standard D&D story concept: journey across dangerous lands to a forbidden kingdom to save a princess. Only in this game, all the PCs would be…bards!

Yes, I know. It’s too awesome an idea for words, isn’t it?

Gathering up some of the best roleplayers I know—J.R. (natch), Russell, Kate, and Alex—I gave them basic character concepts and had them run with it. The result is a delightfully eccentric group of performers. I talk about them here, but then, that’s what the wiki is for. It’s a short-run game, with a clear beginning, middle and end, and should wrap up in three or four sessions. These elements, combined with more pre-game writing than I’ve ever done, were supposed to help me relax and enjoy the game. You know, what roleplaying is for.

Turns out, it all worked.

The first game went along swimmingly. A lot of this is due to how hilarious this group of is (I was going to record and podcast this game, but decided against it at the last minute. After laughing for four straight hours, I now regret this choice), but some credit must be given to my exhaustive planning of the world. Not everything I planned out was used in the game, but was able to handle surprise questions by the players quickly and easily because of all that planning. I guess, when it comes to running a game, you cannot over-world-build. Who would have thought that the fact that all messenger’s capes are purple and worn on the left shoulder would become a plot point? You may not need to reveal all this information at once, but it’s important to know it.

So, in Game 1, our motley crew met with a frustratingly specific messenger, ferry-stealing toughs, a hungry land shark, a stuck-up hero, a grief-ridden monarch, a squire’s poetry, and a band of long-bow wielding thieves. What will happen when they cross the cursed Fields of the Spiderbirds, next game? Who knows?

Well, I do. Vaguely. I’m still working it out. Next session’s not for another month or so…

Favorite moments

- The argument with the royal messenger, as illustrated above. More than anything, this exchange was something I wish I had recorded. Well, this and the argument with their playwright that preceded it.

- The land shark encounter. I asked Alex to find me a random monster for this scene, and he came up with the Bulette, an awesome classic beasty. Needless to day, this encounter involved an awful lot of running.

- One of the goals this session was to delay Flashheart, a powerful–if obnoxious–hero who has the same goal as our bards. The team split into two, with JR delaying Flashheart directly and the other three messing with his horse and squire, Potzu. This proved more difficult than expected, what with Flashheart’s horse being intelligent and Potzu being a poet. But not only did they pull it off, but they also left a note! Now, that’s style.


Originally published at jaredaxelrod.com. You can comment here or there.

Download here

The Jugulites will not allow you to land on their planet, as they have a deep-seated distrust of off-worlders. Despite your best efforts, the Jugulites will fire on your diplomatic vessal, severely damaging it beyond repair. As you float aimlessly through space with only the barest of life-support, the Jugulites will apologize but will not help you, as they will say that your ship started it, by looking at them funny.


Villian

Injury Is No Reason To Be Bereft Of Style

Posted on 2009.05.12 at 11:31
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Originally published at jaredaxelrod.com. You can comment here or there.


Photo by J.R. Blackwell


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